Drum programming in Ultrabeat. Producing Electronic Music in Logic Pro. Ultrabeat also includes lots of drum kits that are optimized for a variety of. Download mission impossible rogue nation hindi dubbed.
For users who are new to Logic Pro X, there’s little doubt that the immediacy and sonic power of Drum Machine Designer – especially when paired with a Drummer track – is appealing, but for an existing user it can seem slightly perplexing, given the existing set of tools. In truth, though, there’s something for everyone to learn and experience, either for new Logic Pro users peeling back Drum Machine Designer’s many layers, or for more experienced users of the software wanting to harness its unique powers. Designer Drums Drum Machine Designer was specifically designed as the electronic counterpart to the acoustically inspired Drum Kit Designer, both of which are designed to work with Logic Pro X’s Drummer track system. A Drummer track, of course, lets you construct rhythm tracks with incredible ease and efficiency, letting you specify performance qualities rather than having to program a rhythm from scratch. Drum Kit Designer was the natural extension to this, giving you complete access to the acoustic kit on a piece-by-piece basis, whether that meant changing the EQ on the kick drum, for example, or swapping different snare drums. The concept with Drum Machine Designer, therefore, isn’t just to provide you with a virtual drum machine, but also an array of signal-processing options that a professional engineer would apply to each kit element, so as to give the drum machine that elusive ‘punchy’ sound.
Load a Drum Machine Designer patch, therefore, and you’ll actually add 30 or so channel strips into your mixer, complete with a range of associated plug-ins for each strip. Creating the same configuration in Ultrabeat is possible (indeed, Drum Machine Designer is actually powered ‘under the bonnet’ by Ultrabeat) but it does necessitate extensive rerouting as well as adding a host of additional plug-ins. Whether you’re a new user, therefore, or somebody used to Logic’s workflow, the key to really understanding Drum Machine Designer is to look closely at its implementation, noting how its various elements relate to Logic’s mixer.
Understanding this interaction ultimately gives you more control: whether that’s something as simple as changing the kit’s reverb for a plug-in of your choice, or even replacing Drum Machine Designer’s included content with samples of your own. Kit Piece The first part of understanding Drum Machine Designer is to look at how it appears in the mixer.
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On the uppermost level we see the instrument itself with a collection of plug-ins instantiated across its insert path. These plug-ins affect the entirety of the kit, often starting with a Multipressor for extra loudness, and the Compressor to give the kit some extra ‘mix glue’. Expand the instrument (using the small arrow at the bottom of the channel fader) and you’ll see a series individual output channels for each part of the kit, each with their own set of associated insert effects. Slide the mixer along, and you’ll see that the individual parts of the kit are then summed to a series of six busses, each with their own set of compression and EQ settings, as well as sent to an instance of Delay and Reverb. The busses represent the instrument groups – usually kick, snare, hi-hats, two percussion groups and the cymbals – letting you easily rebalance the ‘macro’ elements of the kit, as well as make any changes to each of the individual components. The Grid The elegance of Drum Machine Designer is that the main GUI lets you control a complex routing and FX setup with relative ease. Clicking on each grid’s cells lets you investigate each part of the kit – either swapping out different samples (using the Library as a means of navigating the different kit piece samples), or adjusting a selection of key parameters that, in turn, control the plug-ins inserted across the individual instrument channels.
Rather than having to hop between multiple plug-in windows, therefore, you can simply dial in more Body, for example, or add a touch of Distortion. Clicking on the top on the instrument’s name in the top of the plug-in window gives you access to the macro options, split between a Controls and Sends window. On the Controls level, you can access the relative levels of the grouped kit’s pieces (kicks, snares, hi-hats and so on), as well as an Effects area that lets you quickly insert a range of effects (including filters, delays, bitcrushers and reverbs) across the kit as a whole. By contrast, the Sends window lets you apply reverb and/or delay to specific groups of the kit so, for example, all the snares could be sent through to reverb, while the cymbals have a small touch of delay. The Beat Goes On Opening up the various layers of Drum Machine Designer can be a little like opening Pandora’s Box, but what it offers is an almost unrivalled amount of flexibility, as well as a ‘release quality’ output from the moment you load the plug-in. Take a look through the walkthrough to see how Drum Machine Designer’s various parts can be tweaked to your liking, allowing you to explore the scope of the instrument rather than just wade through its presets. As well as Drum Machine Designer, we’ll also explore Logic Pro X’s Note Repeat and Spot Erase functions.