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Jump to: Super Robot Wars is a vast series. Its roots go back to the early '90s, with multiple branches spanning systems as diverse as the Super Nintendo, Sega Saturn, and Wonderswan. It's no wonder that so many people have approached me over the years to ask me where they should start. The truth is that there's no 'right' answer here. It really depends on the consoles at your disposal, how much tolerance you have for Japanese, and whether you prefer real robots or super robots. Once you've figured out some of the answers to some of those questions, it's much easier to pick a good entry point. With that in mind, let's break it down a bit.
Early days: Super Robot Wars for the SNES. So what is Super Robot Wars? The Best of Super Robot Wars Super Robot Wars Z The franchise's last game on the PlayStation 2 had it all — a huge cast, balanced difficulty, a fun storyline, lots of secrets, and some really clever scenarios. Everyone remembers Super Robot Wars Z for the moment when the two halves of your team are forced to fight one another, and you're suddenly confronted with the ghastly possibility of fighting a really overleveled Gunleon. This is probably my favorite game in the series. Super Robot Wars Alpha Gaiden Even if you haven't played SRW Alpha, it's worth playing this splendid little side story, which introduces an alternate universe inhabited by characters from Turn A Gundam, Gundam X, and Xabungle — the Yoshiyuki Tomino show that time forgot. It's tougher than most, but it makes up for it by being loaded with a lot of great crossover moments. Google translate english hindi download free.
And it has an English patch to boot. 2nd Super Robot Wars Original Generation Arguably the best-looking game in the series, and with a great soundtrack to match. Lots of people prefer the OG games to the licensed variants because they tend to be deeper and more challenging, and because Bandai Namco really cuts loose with the art and music. SRW OG for the PS3 is a great example of that., but Super Robot Wars is a strategy RPG series that serves as a mash-up/tribute to all of the great mecha anime shows stretching back to the 1960s. A typical Super Robot Wars game combines storylines from a handful of mecha shows, interweaving secrets and unexpected plot twists while building up new relationships. It's a series that will team Evangelion's Shinji Ikari with Mobile Suit Gundam's Amuro Ray, tossing in Mazinger, Getter Robo, and Macross for good measure.
Aside from its wide array of ultimate team-ups, Super Robot Wars is mostly known for its elaborate attack sequences, which pay homage to their home series while dealing fantastic amounts of damage. With the exception of a handful of rather odd spinoffs like Scramble Commander, the Super Robot Wars games are all turn-based, with individual scenarios usually being based on a scene from one of the game's featured shows. The average Super Robot Wars will last you up to 50 or 60 hours, and that's without the added time devoted to completing bonus objectives, playing through alternate route splits, and unlocking hidden units. A typical Super Robot Wars mission has you clearing out a large number of enemy mechs as quickly as possible, often throwing in a more powerful boss unit for good measure.
As the mission progresses, units can build up their 'Will' stat to unlock progressively more powerful attacks, which must in turn be balanced with energy consumption and spirit points, the latter which power one-time buffs to attack, evasion, and other stats. That balancing act is particularly critical in the latter half of the game, when mooks are strong, boss units have better than 200,000 HP, and the prospect of running out of energy and spirit points becomes very real. For higher level players, there are also various time-based optional objectives, which can be completed to unlock secret endings, or to simply make the game harder.