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I'm Wollay, the creator of Cube World. I started this game in June 2011. My inspirations were Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.

My wife joined development in 2012, and we have released the alpha version for Windows PC in July 2013. The alpha already has many features, but some are still missing. You can check out a feature overview below. The alpha is available for a lower price than the beta version and the final version. We're planning to release updates regularly. Updates are free.

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Minimum System Requirements (tentative) • Windows XP SP2 • Intel速 Core 2 Duo 2.0 GHz, Core i3 OR AMD Athlon 64 X2 • NVIDIA速 GeForce速 7800, ATI X1800, Intel HD 3000 (256 MB of video RAM and shader model 3.0) • 2 GB RAM • Internet Connection (for updates and online multiplayer). Infinite Worlds A main feature of Cube World is the random world generation. In contrast to many games, worlds are not designed by a level designer, but generated procedurally by the game using math and random numbers. The result is an endless world (nearly endless, i.e. Players can't reach the borders), so players can explore new landscapes all the time.

Players can generate their own worlds by specifiying one single number, the seed. The same seeds result in exactly the same world, so players can share their worlds with friends by telling them their seeds.

Worlds are generated on-the-fly while playing, so there are neither long precomputations nor huge save files at the beginning. No borders There are no artificial borders.

Picroma Plasma introduces a new 2D graphics engine, which is able to display and modify complex scalable graphics in. FREE DOWNLOAD Download Picroma Plasma 1.0: DEVELOPER HOME Picroma Plasma 1.0: Picroma Plasma 1.0 user. Download Cube World. Vote: 7.0 (238) Download. For those who love that popular mining and building game, there's a new style game on the block.

You can literally reach each cube the world is made of. If you see a mountain on the horizon, you can climb that mountain. If you see a tree, you can climb on top of the tree. At least if your climbing skill is good enough.:) Landscapes Cube World consists of different lands with varying climates and themes.

There are grasslands, snowy landscapes, wide oceans, dangerous lava lands, jungles, and deserts. Landscapes are full of mountains, caves, rivers, lakes, forests, rocks, dungeons, castles, ruins, catacombs, temples, villages, and more. Adventure Skills Being an exploration RPG, an important focus of Cube World is exploration and adventure. In Cube World, players are equipped with a set of skills that a true adventurer needs: • Climbing allows players to ascend the highest rocks and reach the deepest abyss. • Swimming through rivers, lakes and oceans is routine for a Cube World adventurer. • Diving to the ground of a lake or exploring underwater caves is also possible.

• Hang gliding from a mountain right into a lush valley is a common task in Cube World. • Sailing enables ocean explorers to travel quickly from one island to another. Dungeons Dungeons are dangerous places full of rare loot and are integrated seemlessly into the world.

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Dungeon enemies are often stronger than normal enemies and there are dungeon bosses. Dungeons occur in different forms, such as castles, ruins, temples, pyramids, and catacombs. Apart from that, there are overworld dungeons, which are less structured and consist of disconnected buildings. Missions Every Cube World day, new missions are available.

Missions send players to dungeons or huge boss monsters. Completing a mission gives valuable rewards like weapons, armor and platinum coins.

Platinum coins can be used to upgrade weapons and armor. If a player likes a land he can basically stay forever in that land and just do daily missions.

Classes There are currently four playable classes in Cube World: Warriors, Rangers, Mages, and Rogues. We wanted to give each class a different gameplay and feel. • The key feature of warrior gameplay is charged attacks: they can build up MP with normal attacks and charge up powerful special attacks. • Rangers use ranged charged attacks, which work similar like warrior attacks, but using ranged weapons. • Mages cast spells with varying cast times.

Normal attacks are usually faster, while special attacks have longer cast times and consume MP. • Rogue gameplay is fast-paced and special attacks are instant. That way they can concentrate on evasion and move freely during combat. Specializations In order to allow for more diversified gameplay, we added class specializations. Each class can choose one out of two specializations, which changes playstyle and abilities of that class.