Directx 10 For Resident Evil 5
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OS: Windows 7 Processor: Intel Core™ 2 Quad 2.4GHz or better, AMD Phenom™ II x4 3.4GHZ or better Memory: 4GB or better Graphics: 512 MB VRAM, NVIDIA® GeForce 9800 series or better, ATI Radeon HD 7770 or better DirectX®: DirectX 9.0c / Shader 3.0 or better. Resident Evil 5, known in.
Resident Evil 5, known in Japan as Biohazard 5 (バイオハザード5 Baiohazādo 5?), is a third-person shooter video game developed and published by Capcom. The game is the seventh installment in the Resident Evil series. It was released on March 5, 2009 in Japan and on March 13, 2009 in North America and Europe for the PlayStation 3 and Xbox 360 and September 2009 for Microsoft Windows. The plot of Resident Evil 5 revolves around Chris Redfield and Sheva Alomar’s investigation of a terrorist threat in Kijuju, a fictional region in Africa. Chris soon finds he has to confront his past in the shape of old enemy Albert Wesker.
I corrected the colors by using Tonemap's Defog function then balancing the RGB colors so they wont get deformed. There isn't many things needed for this config, all can be done with DPX, ToneMap and LiftGammaGain. I tweaked a bit the LumaSharpen and SMAA functions. I tested/made this config with the DX10 executable. I noticed that the colors get altered depending on which executable you use. I highly reccomend the DX10 version for the expected effect. Update Noticed that the in-game menus were looking a bit too much blue-ish; fixed that, however, can't make the gray details, such as in the options screen, look really gray, they still look a bit blue-ish.
This can't be fixed cause it means i need add way more green, and things goes back to what they were before this fix. / Description / '------------------------------------------------------------/ Game: Resident Evil 5 SweetFX version: 1.5.1 Author: Diego9000 Please note when tweaking settings that higher numbers does not always equal better (nor does lower). Finding the best settings for your game and your taste is about finding just the right amount to apply. I corrected the colors of RE5 by using Tonemap's Defog function then balancing the blue and red colors so they wont get so promenient. There isn't many things needed for this config, all can be done with DPX, ToneMap, LiftGammaGain and Vibrance. I tweaked a bit the LumaSharpen and SMAA functions. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing: Smoothens jagged lines using the SMAA technique.
#define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen: Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_DPX 1 //[0 or 1] Cineon DPX: Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain: Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 //[0 or 1] Tonemap: Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) /*----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.08 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly.
I prefer between 0.08 and 0.12. #define SMAA_MAX_SEARCH_STEPS 64 //[0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 10 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. //Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card.